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Jagged alliance 2 gold 6 merc imp mod
Jagged alliance 2 gold 6 merc imp mod











jagged alliance 2 gold 6 merc imp mod
  1. #Jagged alliance 2 gold 6 merc imp mod install
  2. #Jagged alliance 2 gold 6 merc imp mod mod
  3. #Jagged alliance 2 gold 6 merc imp mod mods

Now a "Mod Launcher" would be nice, however it is simply a change to the INI file to switch between Mods so it is really unneccessary. We will really have no controll over whether or not the modders will choose to provide any kind of Installer. So Installing them will be nothing more than unzipping the folder into your Ja2 installed directory. Mods should become nothing more than subdirectories to Ja2 in addition to the original Data folder.

#Jagged alliance 2 gold 6 merc imp mod install

Searches subdirs for JA2 exes, so you don't have to install mods (create shortcut). Maybe a launcher would be nice - the JA2.exe in the main directory. I know this is quite a task and not easy to accomplish, but i believe in the great possibilities this would offer to everybody! but im not a coder and neither (yet) a modder, maybe this ist too high flying. (this idea is my brainchild and i hold it quite dear if you know what i mean. With this feature included, a 1.12 US GOLD/1.13 version should be able to support all mods in all languages, making an end with the different localized versions chaos and offering only one unified platform for all international modders and developers. With those externalised "ovverride folder" structure it should also be possible to incorporate somehow multilanguage support, if only for the text and subtitle as well as interface files, now shouldn´t it?

jagged alliance 2 gold 6 merc imp mod jagged alliance 2 gold 6 merc imp mod

if you would take the job of posting the most important things from here regarding the 1.13 Project in the Bears Pit forum, it would not be necessary for me to register there too.įor any german texts you dont understand or want to post into the Bears Pit, i would offer you my help in translation if necessary and wanted.īTW, what would you think of the idea of an international Ja2 1.13 with true multilingual support for english, german and maybe russian too, that can be switched within the game or by an external program? Ich gehe jetzt mal davon aus, daß damit meine übersetzerdienste überflüssig geworden Kaiden: since you are now registered here (welcome again) an everybody writes english to you, i suppose my translation skills are not needed any more. Gut, für Kaiden und alle coder dürfte das sicherlich am praktischsten sein. aber warum posten hier alle nur noch in englisch? Hört sich schonmal alles sehr vielversprechend an. But I would definitely like for it to happen.

jagged alliance 2 gold 6 merc imp mod

I am already working on Multiple data folders, it will probably not be ready for this next release, but possibly the release after.Īlso I know very little about graphics programming, so adding support for JPG's and BMPs is not something I would be able to do easily. stis have to use? Maybe it's also possible to use not. When it comes to graphical changes, would it be possible to get rid of those limitation to a 256 color palette some. In Bear's Pit there was the idea of increasing the resolution - at least in tactical screen. This would make mods easier to organize, wouldn't it?Īnd a last thing. There should still be a default data-dir, which mods would share, but they can have their own directory and overwrite the default-files.

#Jagged alliance 2 gold 6 merc imp mod mod

I think of not having a separate installation for every mod but a separate data-folder. I think it was mentioned before at the Bear's Pit, but what about a possibility in the ja2.ini file in order to configure what data-directory should be used. In my opinion this would help both distribute new mods and - although hard disks are getting bigger and bigger - save disk space in order to maybe have more than one installation at once, i.e. mp3 soundfiles in addition to those big old waves.













Jagged alliance 2 gold 6 merc imp mod